Cog likes coconuts – The beginning

Yesterday turned out to be a pretty productive day in terms of Cog. I decided I wanted to “mature” the graphics a little to take away the child like feel it had.

 

I’ve got ‘World of Goo’ on my phone and I always liked the art style of it. So, using this as my inspiration I sat out to create some new graphics.

 

image source http://2dboy.com/page/3/

Its the curvature in the in the graphics that I like, it adds a smooth quality to the design.

I knocked up three screens for my game, the loading, title and main game graphic. Each will change a little as I progress.

With the graphics out of the way (for now) I was able to move on.

  1. I got the “test blocks” to fall from the sky and bounce when they hit the bottom of the screen. I need to test out physics (which will be my unique angle) hence the blocks fall and bounce.
  2. I got the crane to slide left and right following the cursor.

Here’s a quick demo video of the physics in play, oh and it is work in progress ;-)

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