Cog Likes Coconuts – Tuning up

Yesterdays development wasn’t as much as I would have liked. First up, I changed the game image slightly, changing the black grid borders to a cartoon wood effect. I then added some plants sprouting from the ground for a little bit of extra detail.

I also raised the grid up from the ground, the reason for this is the I-phone. This game will (at some point I hope) make it to the Apple App store.

Thinking of usability for the Iphone I figured it would be best if all the ’tapping’ could be done from one location,in this case the area underneath the grid. Tapping underneath one of the columns will move the crane to that location and automatically pick up the top gem. This will work well on the PC as well, it means players aren’t bashing all over the place thus keeping their tapping fast and accurate!

I then re-visited the mechanics and controls for the crane, as you could see from the previous video the crane was a bit manic.

I wanted to make sure the crane mechanics were spot on, after all, it’s the main character you will be controlling. I made the up and down animation much smoother and faster and cut a-lot of code out in the process.

Today I want to make sure that the crane stay’s within the boundaries of the grid, which is actually harder than I thought (or I am just missing something obvious). Once that’s done I will be focusing on the grabbing and releasing of the gems!

Oh and I made some extra little graphics…

 

 

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