Tag Archives: Zombie Pt
I’ve introduced the “wasted bullets” which means anytime you miss a zombie you’ll loose two points. Better be reserved with your firing!
I’ve fixed the collision detection with the zombies, before you had to shoot the zombie in the center to get a kill, now anywhere on the zombie will kill him!
Final score has been updated to incorporate the missed bullets.
Cheat mode or “Special mode” should I say has been added. Though just yet I’m not sure how I’m going to incorporate it maybe if a score is met you’ll be given the code, needless to say it’s there now can be activated and doesn’t add or take anything away from the game.
The scoring system isn’t perfect and awards players double points for some kills, I need to work out why.. Cheat mode needs enabling.done, though I may add a bit more and tweak it a bit. Rounds need to increase the number of zombies entering the room or the speed at which they enter. Bullet system still needs more tuning. Zombies can walk through walls (I may change the graphics to something else so i don’t have to code more collision detection ) Sounds and music need creating/adding Button animations need adding. The ‘Fire’ animation gets stuck on screen Remove “Chain firing” Stop bullets getting stuck in the wall
- Put sound effects and music in code . Not looked into this yet
Count wasted bullets and take that of the final scoreDone
On a side note, personally I feel something isn’t quite right with the game play so I’m hoping some feedback will suggest what, maybe the rounds are to long/short, not enough zombies, too many etc etc..
I think I will open up the arena a bit so it’s not so small, I’ll see how that plays, maybe that’s what bugging me.
Done the above, I think it’s better but see what you think.
So really now all I have to do is sort out the sounds effects, music, tweak this and that then release!
Oh and I may or may not add some bat’s!