Ben Simms

A historical overview of my projects & achievements
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Nothing Wallpapers

A captivating series of images submitted for the Nothing competition, each one creatively composed of dots to complement the distinctive Nothing design language.

More2024 April
website

Broken Mind Book

I transformed the story of Broken Mind into an enthralling short novel with multiple endings. Available now on Amazon!

More2023 February
game

Broken Mind Gameboy Game

Broken Mind, a Gameboy game playable online or on a real Gameboy cartridge! I scaled back my Unity build to focus on the story, embracing the limitations of the Gameboy to enhance the narrative. Developing it was a blast, from taking photos with the Gameboy Camera to creating pixel art and testing on hardware!

More2022 November
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Audio Waves

Inspired by the film 'Arrival' and its alien language, I upgraded my Raspberry Pi photo frame to display a spiral that reacts to sounds. Loud noises cause the spirals to trail off unpredictably, creating stunning visuals!

More2022 August
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Broken Rebuild

Sometimes it's best to start afresh. I decided to rebuild my game from scratch, applying all the lessons learned over the past year.

More2022 January
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E-ink Frame

This compact frame features an e-ink screen powered by a Raspberry Pi, displaying photos uploaded through a Python web interface. It randomly selects and showcases a photograph from the list, adding a touch of surprise.

More2021 December
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Broken

A work-in-progress inspired by the cult classic, Myst. In Broken, players uncover a dark narrative as they explore the island.

More2021 January
website

The Configurable Todo Journal

The configurable todo journal simplifies capturing your daily tasks, thoughts, and self-learning. Customise it with the 'disc' system to suit your needs, track your progress, and achieve your goals!

More2020 October
website

Homebrew WTF

Homebrew.wtf is a website I set up, modelled after Stack Overflow, but tailored for homebrewers.

More2020 July
website

Timelines

Timelines is a web prototype I built with React, allowing users to capture and visually display moments of their lives in a timeline.

More2020 May
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Lost

A game prototype where players manipulate physics and timelines to solve puzzles.

More2020 May
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Sub Attack Mention

Sub Attack received a mention on gameskeys.net as an underrated arcade game, thrilled to see it recognised!

More2020 April
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The Reset

My entry for the 2020 Stencyl game jam, featuring a unique mechanic where your previous actions replay on the same level, helping you solve puzzles.

More2020 April
website

Backfire Mini Review

I wrote an in-depth review of my electric skateboard, complete with photos. Read the full article by clicking the link!

More2020 March
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Tree Dodge!

With Gameboy-inspired visuals, Tree Dodge is a simple yet engaging game where players dodge falling trees at their own pace.

More2020 March
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Rogue Mage!

A retro-styled game for Kai-OS where you loot, build, and fight your way to victory. My most advanced game for the platform yet!

More2020 February
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Clay Shot!

A small game for Kai-OS, designed to look and feel like an LCD game. Good old-fashioned fun!

More2020 January
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Boom Fishing!

A rebuild of my classic game Boom Boom Fishing for KaiOS, focusing on performance for low-end devices and physical button controls.

More2019 December
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UFO

My first game for KaiOS, the world's third largest mobile OS. Designed for low-powered phones without touchscreens, it was an exciting challenge to get this game on the KaiOS app store.

More2019 December
website

Indie Dev Studio

This tool lets users quickly and easily create game art, with features like sprite sheets, resolution export, and animated GIF creation.

More2019 November
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Pixel Hero

Pixel Hero is inspired by the 90s barcode battlers, but instead of barcodes, players draw heroes to generate stats!

More2019 August
website

Pinball Miner

A simple one-page website to explain my latest game and encourage sign-ups to my mailing list.

More2019 May
device

Sound Box

I built a sound box for my father-in-law's model rail set, featuring a 3D-printed case, keypad, speaker, headphone jack, and micro SD card reader connected to an Arduino Nano. He can now play corresponding MP3s by entering numbers on the keypad.

More2019 April
website

Indie Dev Wall

I repurposed my site 'Tweet Live TV' into the Indie Dev Wall, a site that constantly posts the latest indie dev tweets, allowing me to follow, retweet, and post directly from the site!

More2019 February
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Breaking the Internet

A quick video I made talking people through a concept I came up with, that talks about a different way of viewing websites and accessing the internet

More2019 January
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Penny Push

After returning from a wonderful holiday in the Isle Of Wight I built this game for my daughter, inspired by the push penny arcades, this game has a simple concept of collecting coins for points. The user has to simply time and place their tokens to drive forward big drops and collect new prizes as they arrive.

More2018 August
app

Convert To Pixels

I built this tool because I wanted a quick way to convert some images into pixel art for one of my games, you can download it yourself below, control the 'pixelation' by holing 'p' which increases the pixel size and 'l' to lower. Images can be exported by pressing 's'

More2018 August
website

Thieving Pixels

This site presents a selected number of my games for the attention of Publishers. At this moment in time, I want to focus my attention on making awesome hyper-casual games!

More2018 July
website

Tweet Live TV

Tweet Live TV was a web app I built that utilised the Twitter stream to capture Tweets in real-time. Users could then post comments and complete other basic Twitter functions that gave a community feel to the entire site. This was a POC for a new platform I had in mind that would allow event organisers to create 'Twitter chat rooms'.

More2018 April
location

Presentation - Emotional Intelligence

After a year of research and practice (not full time obviously) I decided to share my experience and understanding of Emotional Intelligence to a small audience at Gamesys.

More2018 March
app

Tweet Intelligence

This app was designed to capture data from Twitter and it allowed the user to organise the feedback by most followed. The data could also be downloaded as a CSV file to get further insight

More2018 March
location

Workshops - Launch Pad Innovation Framework

Launchpad was an innovation framework I created, it was designed to take people through the experience of generating an idea and creating a prototype. I had been running this as Meetup for well over a year during which I took a lean approach, adapting parts that didn't work from feedback collected. The presentations led me into new fields of creating tools to help with the process of prototyping

More2017 November
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Like

This was a digital art image that I simply called - Like!

More2017 July
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Jungle Gems

This game was released on Android and is a 'pick, match and drop' type of game. The challenge lay in trying to keep the rising blocks from reaching the top. To create this game I used several tools such as Stencyl and Affinity Designer

More2017 Jan
website

Skeletor

Taking the philosophy of making the complicated, simple. This website built native Android apps out of any website in a similar fashion to Cordova, the difference being I only required three details, 1: the website, 2: a theme colour and 3: an app Icon. Although it all worked and I still use it, I never got round to creating a front end for it.

More2017 October
app

Social Lite

This was an Android native app that I built, it was designed to take a number of social networks and integrate them into one app using the networks web app. This made my app tiny, fast and really simple to use. The final size of the app was less than 2mb and included all the popular social apps! I wanted to hit an audience that was considerate of their data usage, storage and app permissions.

More2016 April
device

Brew Boy

I built this device using an Arduino mini, old Nokia 5510 screen and two thermometers to aid in the process of home brewing. I had a problem when brewing whereby I found myself constantly swapping my one thermometer between boils, so I built this device to help. If you're interested, I put all the kit and instructions on Hackaday.com.

More2015 November
website

Southern Scuba

The Southern Scuba website was an interesting project, in that, it had to be built using Wordpress (the platform the owners felt most comfortable with). This project involved setting up the website, migrating old content, adding new content and even redesigning their logo for the school.

More2015 September
app

Kamdum Android App

This app was simply one of my websites wrapped up in a web view and then packaged as an Android app. The purpose of this app was to get a presence on the Andriod play store, however, It wasn't as straightforward as I'd imagined it would be, there were a few 'gotchas' with the web view, for example, rotating the screen would not re-render the website, tapping a volume button would cause the app to exit and not all the content sized correctly. Once I finally managed to resolve these issues I had a nice looking app, it then when live where no one downloaded it :)

More2014 May
game

Sub Attack

This was a game I made for Android, it took advantage of the phone's gyroscope for interactivity, the concept of the game was inspired by an older game, I put my unique twists on it, the most noticeable was a feature called 'air support' this feature made the game hectic and a bit more challenging. On another note, It was the first time I tried selling a game on the Play store and although I made a few sales, I never got to retire :)

More2014 Apr
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Dungeon Drop

This game was inspired by Super Crate box, I really wanted to create an old-school game, one that was focused on mastering timings and precision, built in Stencyl I was very happy with the final product

More2014 March
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Super Punch Bag

This was my second attempt at making a game that frustrated players enough to try again. The concept was simple and the game was frustrating, interestingly, this game attracted more plays than Power Glove Monkey, but fewer comments. I could only assume that players prefer the art style of this game but less so the concept. That being said, I was still proud of this game and even set a cash prize on Reddit for the highest score

More2014 March
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Power Glove Monkey

In the heat of the 'Flappy Birds' excitement, I challenged myself to make a game as equally frustrating and challenging. The requirements for the game were simple, get players to press 'again' as soon as they died. This game received the most feedback from players who genuinely enjoyed the concept

More2014 Feb
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Gameboy Visualiser

A Java application that uses a webcam tracks motion, it then converts the image into a Gameboy filter.

More2014 August
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Virtual Boy Visualiser

Same as my Gameboy visualiser, but this time looking like a headache-inducing, virtual boy!

More2014 August
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Lord, give me colours

Lord, give me colours, was a simple application idea I had to flash several colours to the user every two seconds, the user could then tap to 'capture' the colours in a bid to inspire creativity. What started as a 'simple' idea introduced several challenges and learning curves along the way, specifically accessing SD cards on a mobile device, creating folders, saving, and resizing. All very good experience, however

More2014 July
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Automation - Robot Arm

Using hardware including the Raspberry Pi, stepper motor and old computer components, 2 of us created a robot arm that could rotate a mobile device left and right. The goal of this project was to integrate the arm and all communications into the testing automation framework.

More2013 December
website

Kamdum

The idea of this website was to create a social yet private environment for people to share and communicate in pure privacy. The website allows users to create private groups, allowing the creator of the group to select who they want to join the group

More2013 Nov
game

Penny Arcade

This was my first mobile game, designed for iOS, it utilised the 2d box physics engine to create a penny arcade machine. Players were challenged to collect falling gold coins and avoid red ones. The biggest challenge for me with this game was getting it live on the App Store, preparing assets, copy and certificates, it was an eye-opener

More2013 Feb
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Looter

This was a fun little game that I launched on desktop, inspired by Super Crate Box

More2013 Jan
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Serif Interview

Serif somehow found out I was making games and using Drawplus (one of their products) for my art. They contacted me to do an interview, I was rather proud of this achievement

More2012 Nov
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Game of the Week

I was excited to be asked for an interview on my first 2d game which made it into Stencyl's game of the week blog.

More2011 Sep
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Emerald Beach

Building this game turned into a monolithic challenge. I wanted to build a match 3 system, but being pretty bad with mathematics I had to find an alternative approach. In the end, I went for a physics engine and object collision to overcome the challenge of the logic. Although the game is playable, the final result was far from ideal and in retrospective, I would look to decrease the memory usage.

More2011 Aug
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Mech Royale

This game in hindsight, was overly ambitious. I wanted to create a mech battle game in a confined area, very much like the film, Battle Royale. Although I never finished the game, I was very proud of how far I got with it. I even inspired a digital artist to help by creating 3d renders of mech cockpits!

More2011 June
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Zombie

Following on from Leg It and inspired by Call of Duty, I created this small game in Dark Basic Pro

More2011 Mar
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Leg it

The first game I ever created using a game engine called 'Dark Basic Pro'. This was a huge learning curve for me, I hadn't got a clue at this stage about development and so I had to learn by doing. To keep things simple I developed a LCD style game.

More2011 Mar